
Using computer games in the classroom: questions submitted by Futurelab, February 2009
There has been considerable debate for a number of years over the possibility of using computer games in the classroom to facilitate formal learning. Six questions were included in the Omnibus survey, to seek information about teachers’ uses of computer games, and to consider the attitudes of teachers towards games and the barriers they perceived in using games in the classroom. These findings show that the majority of respondents are positive about the educational uses of computer games designed for entertainment in the classroom, and about a third have already used computer games for this purpose in the classroom.
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